A Secret Weapon For mercenary 5e stats
A magical mine should be set 5 toes or even more from A further mine, and can't be moved after placed; any try to shift it outcomes it in detonating Unless of course the Artificer that established it disarms it with an action.Alchemical Fire. Being an action it is possible to make a reaction leading to a searing flame. At a degree within 15 toes, y